MINA GAMES
A real-time multiplayer platform with matchmaking, tournaments, and WebSocket-based gameplay, built as a collaborative full-stack product.
Server-authoritative sync · Stable 60 FPS gameplay loops over WebSockets
target users
Players joining real-time matches, tournaments, and multiplayer sessions.
core problem
A multiplayer platform has to coordinate user sessions, match state, and tournament flows while keeping interactions responsive across multiple connected clients.
Real-time multiplayer gameplay over persistent WebSocket connectionsMatchmaking and tournament flowsPlayer session and application data managed through a typed backendContainerized runtime behind NGINXCustom JSX-based frontend architecture